

- #STEAM VAC BAN REMOVER 1.2 UPDATE#
- #STEAM VAC BAN REMOVER 1.2 FULL#
- #STEAM VAC BAN REMOVER 1.2 CODE#
When in webĬompatibility mode, connections to Steam will always use WebSockets (the protocol option will be ignored, and you through a firewall or a proxy), set this to true. If you're having trouble connecting to Steam (e.g.

"english" or "spanish") to localize specific things within steam-user.Ĭurrently this is only used to localize rich_presence_string in user event data and in requestRichPresence.ĭefaults to english.
#STEAM VAC BAN REMOVER 1.2 FULL#
Set this to the full name of a language (e.g. Pass a port here to bind to that port, or null to let the OS decide. Pass an IP here (as a string) to bind to that address, or null to let the OS decide. With all HTTP requests node-steam-user makes to the Steam WebAPI. Set this to an object where keys are header names and values are header values, and those headers will be included Minimum value 1000, although you're recommended to not go below 10 seconds or so.
#STEAM VAC BAN REMOVER 1.2 UPDATE#
In milliseconds, for changelist update requests. GetProductChanges) for known apps and packages, and update the internal cache when they update. If enablePicsCache is enabled, then node-steam-user will automatically request app/package changes (via Default behavior is to only cacheĪpps and packages that are "known" via the above criteria.ĭefaults to false. Packages which get updated while your bot is running will also be added to the cache. If picsCacheAll is enabled, enablePicsCache is enabled, and changelistUpdateInterval is nonzero, then apps and This option is required in order to use several methods and events. You request info about an online user who is playing it via getPersonas.A friend who is online plays the app, or.You request info about it via getProductInfo, or.You request info about it via getProductInfo.If enabled, then node-steam-user will internally cache data in memory about all apps and packages that it knows about.Ĭurrently, node-steam-user "knows about" an app/package if: on ( 'save', function ( filename, contents, callback ) "]. To do this, simply add the following code: If you don't want to (or can't) save data to the disk, you can implement your own storage engine. On Linux, this is $XDG_DATA_HOME/node-steamuser, or ~/.local/share/node-steamuser if $XDG_DATA_HOME isn't defined or is empty.On Mac, this is ~/Library/Application Support/node-steamuser.On Windows, this is %localappdata%\doctormckay\node-steamuser.On OpenShift, this is $OPENSHIFT_DATA_DIR/node-steamuser.If null, no data will be automatically stored.ĭefaults to a platform-specific user data directory. They are: dataDirectoryĬontrols where the Steam server list and sentry files are written. There are a number of options which can control the behavior of the SteamUser object.
#STEAM VAC BAN REMOVER 1.2 CODE#
